Wednesday, February 3, 2010

Session 5

Session 5 began with some interesting developments. The Cleric, Quinn, morphed into a small Dwarven worshipper of Kord.The party decided to head through the rough-hewn hidden door and as they were trying to figure out how to advance into the cavern, Zanne obliterated the door with an Eldritch Blast. The rocks and dirt fell down the opening of the steps creating a large reverberation of sound throughout the cavern. Looking back toward Zanne to try to ask why he blasted the door, he was unsure what they were talking about. He had no recollection of blasting the door and last remembered that he was in the chamber with the Goblin Chief. Zanne was sweating profusely and asking the party if they has seen any strange figures around lately. Nobody reported seeing the figures as he described and after a thorough check up by the Cleric and Paladin the party decided to advance into the cavern. The party moved into the stalactite and stalacmite littered lair. Every step closer brought an increase in the stench of rotting flesh and garbage as well as the occasional chatter and squeaking of Giant Rats that quickly pounced on them all en masse. Over a dozen ravenous fang wielding rats attacked the party and each was dispatched with fury and a lusting for rat pelts...Yea..Rat Pelts! Thats right about the time that the Ochre Jelly, sensing the vibrations of the party, decided to pounce (more like slither) onto the party. A furious fight with this crimson undulating ooze lasted for some time with the party winning the victory. A search of the area yielded no real treasure, only a set of green bronze double doors and another rough hewn cavern leading from the area. It was decided to explore the Green Bronze doors.

Closer examination did not show any traps but did show a purple and blue thick layer of fungus at the top of the door with the words "Stay Out. Really!" scratched into the fungus in common. As the party was set to enter the door, Zanne spoke up in a very calm and uncharacteristic condenscending tone. This new Zanne told the party that they should not enter the door and it was a trap. He reported that Zanne was "gone" right now and he was sent to look after him while he was gone. After some chatting and questions the party walked away only to notice Zanne acting normally and not remembering anything recently since the fight with the rats. The party decided to move onto the stone-hewn passage.

They began heading down the long passageway that was getting darker, littered with bones, cold, and creepy. There was a chattering that seemed high pitched with a clicking that seemed to increase in intensity as they continued along. The party decided to stop before going further and turned back to the hole Zanne originally blasted into and search another direction.

The decision was made to try to enter the double doors that Zanne originally opened and threw a lightstick into just to the south of the original Goblin guardpost ambush. Opening the door showed the lightstick still glowing at the bottom of 30 feet worth of stone stairs. As they descended, Varsuvious noted the coldness and the Evil of this place feeling the need to ready his hand on his holy item. The passageways down here smelled of dampness and rot with strange runes that were carved in the floor.

Heading to the south, the PC's walked into a room with Ten massive stone sarcophagi that contained relief images of human warriors in plate mail armor. To the east, the room was lit in a starry light. As the characters advanced, a loud concussive bang sound reverberated throughout the chamber and Skeleton Warriors and Regular Skeletons jumped out of the Sarcophagi. Round after round of skeletons appeared until finally the party decided to explore deeper towards the glow. After paying homage to Bahamut, the skeletons stopped. A search of the altar found 6 silver and platinum small dragon statues as well as some coin and another set of double doors.

The Raised Dias of the old crypt beyond the doors held a single coffin. Carved on the lid was a human warrior in plate mail armor with a sword lain across his chest, point toward the feet. As the group advanced toward the coffin, the lid exploded in a flurry of dust. A Humanoid Skeleton figure clad in plate mail rose from the cloud holding a sword aloft yelling "The rift must Never be opened! State your business here or prepare to die!" The group quickly realized this creature was nobody they should anger and they slowly began to answer the questions of this apparition. They found out that this is the reanimated Sir Keegan- the lord of the Shadowfell keep. He recounted the story of how the Evil of the Shadowfell rift slowly corrupted his soul and in a rage her had murdered his family and highest of council. When Sir Keegan was asked what the party needed to do to help him, he simply replied "I am beyond redemption and hope to one day atone for my Evil deeds. You can take my sword, Aecris, and use it to atone for my deeds. The sword was given to the Paladin and Sir Keegan slowly dissapated into the mist of the room to rest.

Heading back north into the passages with all the runes inscribed, all was going along smoothly until someone triggered the rune and a ghostly scream filled the passages making some of the party to be filled with fear. Shambling and shuffling of approaching zombies permeated the sounds of the room. Havoc, moaning, cursing, fear...oh my God...what next? But then the party beat all their asses and was ready to set off down the next flight of steps they discovered when a slight imperfection was discovered hiding a hidden doorway.

The secret door slid open to reveal a small bare room. Closer inspection showed a shimmer to the far wall. Zanne placed his hand into the wall and then walked through into a hidden area that resembled an old Armory. It contains 2 weapon racks ont he north and south walls and a stand against the east wall that held a ragged suit of armor mounted on it. A booming voice presented the party with a riddle that was guessed correctly on the second try. Once the riddle was solved, the armor gleamed with light and then changed into a beautiful suit of scale armor.

The party decided to settle down and rest here where we left off.

Each Character receives 756 XP.
The loot is as follows:
2 sunrods
2 wineskins that are filled with ale
6 small gold and platinum dragon statues
84 Gold Pieces
+1 Longsword (Aecris). It has a line of 3 Diamonds set into the flat of its blade and a pommel carved to resemble the head of a noble dragon. In addition to it's +1 to attack and damage rolls, it deals an additional +1d6 on critical hits. It also has a daily power that can be activated as a free action. When you drop an enemy undead to 0 hit points, gain 1 healing surge.
+1 Blackiron Scale Armor. Resist 5 (Fire,Necrotic)

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